Brief Tips: Omaha Hold 'em Strategy
In full ring, limit Omaha, it usually takes an unbeatable high or low or "nut" hand to win!
This is a hand that can only be beaten by hidden quads and straight flushes. These hands are usually referred to as "pure" nuts.
Two pairs and trip hands don't win very often, you need to shoot for the nut straight, nut flush, or nut full house most of the time.
Players start with four cards. Each four card hand contains six Hold'em hands when the four cards are converted to all possible combinations of two. ie: WXYZ: WX WY WZ XY XZ YZ.
Players play two cards from their hand and three from the board.
If you are in a pot with five other players after the flop, it is comparable to a Texas Hold'em game against thirty other players, because each of your five competitors is holding six Hold'em hands instead of one.
So if you get down to the river with a very good hand, but one that can be beaten by some other two card combinations, expect to lose, because the higher hands are likely to be out there.
A high end straight on the flop runs into serious problems when the board turns up three suited cards or a pair - a flush or a full house will usually appear and beat you - always play for the nut.
One or two good hold'em hands is normally not a very good starting hand but many players can't resist the urge to play them. With four cards to choose from, these kinds of hands are easy to get and Omaha games normally have more players and bigger pots than in Hold'em.
Higher payoffs work to your advantage when you usually start with hands that contain four cards that all interact with each other to make about five or six decent Hold'em hands instead of only one or two, although there are a few exceptions to this.
More soon.
Cheers
Gary
This is a hand that can only be beaten by hidden quads and straight flushes. These hands are usually referred to as "pure" nuts.
Two pairs and trip hands don't win very often, you need to shoot for the nut straight, nut flush, or nut full house most of the time.
Players start with four cards. Each four card hand contains six Hold'em hands when the four cards are converted to all possible combinations of two. ie: WXYZ: WX WY WZ XY XZ YZ.
Players play two cards from their hand and three from the board.
If you are in a pot with five other players after the flop, it is comparable to a Texas Hold'em game against thirty other players, because each of your five competitors is holding six Hold'em hands instead of one.
So if you get down to the river with a very good hand, but one that can be beaten by some other two card combinations, expect to lose, because the higher hands are likely to be out there.
A high end straight on the flop runs into serious problems when the board turns up three suited cards or a pair - a flush or a full house will usually appear and beat you - always play for the nut.
One or two good hold'em hands is normally not a very good starting hand but many players can't resist the urge to play them. With four cards to choose from, these kinds of hands are easy to get and Omaha games normally have more players and bigger pots than in Hold'em.
Higher payoffs work to your advantage when you usually start with hands that contain four cards that all interact with each other to make about five or six decent Hold'em hands instead of only one or two, although there are a few exceptions to this.
More soon.
Cheers
Gary

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